Master of Design

This blog tracks learning in my Master of Design degree at Griffith University 2018–19. Courses include design thinking, social innovation, experience design, dissertation writing and a major design research project. Latest posts appear first – please see the Courses index for specific topics and projects.

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Connecting road users via interactive stories

How can visual communication enhance road safety? What impact does personalised communication have on attitudes of different road users, and can it help cyclists and drivers understand each other’s perspective? These are the questions I tackled in my Master of Design research project, which combined academic research with the design of a practical response to …

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3 Day Startup at Griffith

The 3 Day Startup is a short entrepreneurship program designed to drive collaboration and creativity in cross-disciplinary teams. It is a hands-on learning experience where participants engage in an iterative process – generating and researching ideas, forming teams, talking to potential customers, engaging with mentors, developing prototypes and pitching business ideas. The event I attended …

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Practical project step 5: Finishing the cabinet

The project was coming together now, with the cabinet assembled, wood stain applied, and the dial faces ready. However I wasn’t done with it yet. There were three more things to consider. Firstly, fitting all the electronic bits and pieces into the cabinet. Secondly, fitting the motors (driving the dial pointer needles) into the two …

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Festival-photo of billy kart race

Step 2: Immerse in the stakeholders’ environment

This ‘immersion’ stage is central to the Design Thinking process. It’s about understanding the people we are designing for, and getting to grips with the problem (or problems) to be addressed. As mentioned during the investigate phase, the Wellbeing Trail project includes various stakeholders, not just the end users of the design solution. I talked to …

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Techniques for user journeys and storyboards

In our last couple of Experience Design classes we’ve looked at techniques for planning and visualising a user journey, and how to storyboard specific scenarios within that journey. We did this using low tech techniques (sketching, post-it notes, paper), to help focus on the process itself rather than the tools.

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